Confederation of Worlds

Confederation

Confederation of Worlds Anchorage Summit

Located in the central Drift System, Anchorage is home to the political, security and administrative centre of the confederation. The Summit is a large room located on the pre-scream Dreadnought Athena that has been embedded in a large asteroid forming the first settlement of the Drift Fleet, renaming the entire object as Anchorage.

Member worlds of the confederation are entitled to a representative body to express the interests of their host world. Each representative is regarded as equal to other member worlds entitling no unequal power distribution.

During each session at the Summit Member worlds discuss, debate, define, negotiate and politic on all matters of confederate concerns. These may be matters of trade, ideology, intervention, policies, military, security, and so on.

Together with the representatives a single body representing confederate interest in the form of the Chain of Command operate as mediator, opposition and judge to representative bodies.

The Chain of Command is made up of the ten Admiral Kings representing 10 flagships residing among the Drift. The Admiral Kings send a representative to the Summit to act as high Judge and ensure confederate interests are met.

Member world representatives are chosen among the ruling parties of a Member World. The representative is assumed to hold the interest of all planetary parties and therefore all peoples residing on the planet. The authority of the representative is limited to the confederate scope. Some examples of their responsibility includes but not limited to:

·        Maintaining space ports and confederate embassies

·        Maintain surface to orbit transit and planetary orbit defences

·        Act as a policing entity of confederate agreed interests on the host world

·        Act as mediator between feuding world powers in the interest of stability

·        Etc.

Member worlds do not necessarily have to have a single governing body. On the planetary scope, the political scene has no effect on the confederate scope, as long as the representative exists.

Confederation of Worlds Security Responsibilities

Member World Representatives and Chain of Command auxiliaries are given the responsibility to maintain safety of trade, travel, intrasystem security and to ensure the ongoing peace, stability and prosperity of the Confederated Worlds. The theatres of Confederate responsibility rests in the following:

·        Outer System

·        Mid-System Trade Lanes

·        Orbital, and

·        Dirtside Spaceports

Outer and Mid-System security rests primarily with Chain of Command Auxiliaries. Each Confederate Security Naval Fleet is comprised of a flagship Cruiser, sub command Frigates, combat Frigates, Corvettes and patrol boats. The amount of CSNF per theatre is determined on the need based against a rating of 1-3, where 1 is low presence required and 3 is high presence required.

Duties at this level involve the following:

·        Maintaining trade rout boyos

·        Maintaining station security

·        Maintaining TransNet facilities

·        Provide security

·        Conduct randomised checks of vessels

·        Provide aid to emergencies

·        Explore System

Orbital and Dirtside Spaceports refer to the first points of contact spacers go to when arriving on a Member World. Member World Representatives hold responsibility for the maintenance and security of these locations amongst other Confederate assets in the Inner System. Each Member World Representative has access to one or more Confederate Security Combined Armed Force Divisions and one or more Confederate Security Orbital Defence Force. The CSCAF is generally comprised of air and ground assets stationed dirtside. The responsibility of this force include:

·        Maintenance of spaceport

·        Maintenance of any Confederate property

·        Provide security to spaceports

·        Provide security to any Confederate property

·        Ensure World Government cooperation with Confederate policies

·        Ensure stability on world

·        Ensure prosperity of local industries and products

·        Act as mediatory between local feuding organisations

The CSODF is primarily made up of space-atmosphere fighter wings and patrol boats which act as a policing force. The responsibilities of this force include:

·        Maintenance of orbital stations

·        Provide security to orbital facilities

·        Provide support to CSCAF

Member Worlds are regarded as autonomous and their power and position within their system is respected. Member World Representatives and Chain of Command Auxiliaries provide Confederate presence within a system with the aim of ensuring security, prosperity, stability and to protect against illicit technologies, sciences, ideologies within and beyond Confederate Space.

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Member World Representatives

The Confederation of Worlds is made up of fourteen worlds in ten systems.

[System]NAME_TECH-LEVEL_RATING_Member-World-Representative-Body
 * [0203]ORT_TL4_R2_Magnus-Interstellar-Colonial-Council
 * [0203]SKADI_TL5_R2_Preteknik-Band
 * [0206]OERDZUNGLIN_TL4_R3_United-Socialist-Theocracies-of-Oerdzunglin
 * 0302]NEGIRI_TL3_R3_Union-of-the-Altered-Delegants
 * [0303]DRIFT_TL5_R1_Council-of-High-Konunger
 * [0304]ZMRAZENI-KOULE-BLBOST_TL4_R2_Duality-of-the-Pact-of-the-People-and-Cosmoses-of-the-Mind-Council-of-interstellar-Affairs
 * [0304]NAVABHARATA_TL3_R2_Datta-Khanate-Interstellar-Relations
 * [0403]XINGXING-DAXUE_TL4+_R2_Unified-Collective-of-Universities
 * [0403]YONGHENG-SHI_TL4_R2_Eternal-Council
 * [0404]JAWHARA-FI-ALFREAAGH_TL4+_R1_Republic_Council
 * [0505]KUKAWA_TL1_R3_Westwind-Enterprises-Board-of-Matters-of-Interstellar-Relations
 * [0505]THRACE_TL4+_R3_Konstantine-Peshkov-Arms-Political-Wing
 * [0603]SETSUNA_TL4_R1_Empire-of-Setsuna-Imperial-Council
 * [0604]BOWI-GONG_TL4_R1_Conservative-Pact

Most Member Worlds already have some kind of Planetary Government which is reflected in their Representative as being a section or department of the existing government. To ensure confederate interests are met, the High Judge Representatives are attached to each Member World Representative

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Anatomy of the Chain of Command 

Political Hierarchy

·        Union of Admiral Kings – Ruling Council of the Confederation; Lineage traced back to Earth

·        High Judge – appointed by unanimous vote by the Union Admiral Kings Representatives – Konung deemed worthy of greater responsibility by the Admiral Kings to act as enforcers of Confederate goals and laws; Admiral Kings are voted in amongst this group as each Admiral King passes; all have lineage traced back to Earth ·        Member World Representatives – lowest rank of upper governance
 * College of Konung/High Judge

·        Konung – System Governors

·        Jarl – Section Governors

·        Thegn – Administrators

Security Force Command Hierarchy

Confederation Security Naval Fleet

·        Hersir – Fleet Admiral

·        Drengr – Ship Captain

Confederation Security Combined Arms Force/Confederation Security Orbital Defence Force

·        Drengr – Generals of Administration and Strategic Command

·        Huskarl – Elite Warriors

A notable warrior may be promoted to Huskarl. Huskarls, after a period of time is then promoted to Drengr. Dregnr of exceptional ability are then promoted to Thegn or Hersir. Hersir and Jarl are of similar rank. Jarl is never promoted to, but earned by Konung sponsorship. Chosen jarls are made heir to konung. Konung of outstanding ability and lineage to Earth may be invited to join the college of Konung.

Only one Admiral King in power made it to his position through this rout.

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Uniforms

A uniform is more than just a means to identify personnel; it is a means to inspire, incite, encourage, dissuade – a means to present a clean and clear line of authority and provide a safe space whenever the uniform is seen.

Below outlines the uniform colours and insignia of the many Confederate departments in the following format

·        Department

·        Insignia

·        Uniform

·        Summary of duties

Confederate Civil Services

Confederate Commissariat

Insignia

Ring of yellow trimmed, red stars surrounding a larger star; black background.

Uniform

Political officer: black trousers, black pelisse with gold braids; red belt scarf; long black trench coat with red trimming; red military cap with black band.

Standard equipment: monofilament sabre, laser pistol (standard), armoured under suit

Commissariat guard: black battle dress with red armoured plates (shoulder, wrist, body, thighs, calves, helmet).

Standard equipment: combat knife, laser carbine (focused, burst), laser pistol (standard), combat equipment (civil pattern), combat armour (advanced)

Summary of Duties

The Commissariat is the political arm of the Confederation. They encourage loyalty and morale. Three types of commissar may be deployed: people’s commissar (serve the people as local ministers (minor civil administrators), political commissar (maintain confederate loyalty in both civil and military contexts, usually attached to military units to oversee officers and rank and file; act as military police, judge and executor), and military commissar (responsible for matters of military supply and mobilisation, sometimes used to represent military units, often garrisons, in confederate governmental matters).

The commissariat guard is always seen with a commissar, however highly visible with political commissars. The Guard are elite and completely loyal to the confederation.

''Confederate Department of Xenon, Calamity and Maltech Artefacts, Technologies, and Developments''

Insignia

Ring of white stars surrounding a solid black red/green strike ring; light grey background.

Uniform

Grey trousers and shirt with black belts and trimming. Working uniform includes white lab coat or overcoat with insignia on arm; white hat with black band.

Standard equipment: laser pistol (standard), survey gear (sensors), multitool

Summary of duties

The department of Xenon, Calamity and Maltech artefacts, technologies and development is the counter authority on forbidden or illegal technologies within the confederation. Agents of this department oversee research organisations and manage development. They work closely with the Insights of Terra.

Insights of Terra

Insignia

Blue/green quartered circle with a white circle within; inside the white circle is the Insights of Terra badge (an owl perched upon the three pillars of knowledge).

Uniform

No standard uniform; insignia must be clearly shown.

Standard equipment: research equipment

Summary of duties

The Insights is the single largest researching body within the Confederation. Their role is to further improve the lives of the confederation and to return humanity to its golden age before the calamity. The insights counter the conservative department of research in matters of advancements, where both need to agree and compromise when developing new technologies.

The insights do not need to answer to confederate hierarchy, but instead rely on their own structure of power. Essentially they are an independent body operating alongside the Chain of Command.

Chain of Command Auxiliaries

''Confederate Security Naval Fleet''

Insignia

Ring of white stars; black background

Uniform

Officer: Black coat with white trims; white pants with black stripe

Standard equipment: laser pistol, monofilament sabre

Shipman: black overalls

Standard equipment: laser pistol (NCO only)

Marine: white battledress, black combat armour

Standard equipment: laser carbine (focused, rapid fire), laser pistol, combat knife

Summary of duties

To patrol and ensure security for spacers and traders beyond Member World Authority; primarily stationed in the outer regions of a sector; maintains Transnet stations and stop-over points.

Chain of Command

Chain of Command Special Command

Insignia

Gold ten-point star on black background

Uniform

Officer: full black dress with gold trim

Standard equipment: laser pistol, monofilament sabre

Shipman: full black overalls with high vis stripes

Standard equipment: laser pistol (NCO only)

Marine: black battledress and black armour

Standard equipment: laser rifle (focused, rapid fire), monofilament combat knife, energy shield, laser pistol

Summary of duties

Special command to conduct missions directly from the Chain of Command. These have included insurrection suppression, maltech retrieval, special security operations; primarily stationed around the Drift with active theatres throughout the confederation.

'''Member World Representative '''

''Confederate Security Combined Armed Force Divisions''

Insignia

Blue/green circle with ring of gold stars

Uniform

Blue-grey coat and trousers with gold trimming (style subject to local environ)

Standard equipment: laser rifle (focused), combat knife

Summary of duties

Security and maintenance of Confederate assets planet side; command by the Member World representative.

''Confederate Security Orbital Defence Force''

Insignia

Blue circle with a ring of gold stars

Uniform

Blue grey coat and trousers with gold trimming

Standard equipment: laser carbine (focused), combat knife

Summary of duties

Security and maintenance of confederate assets in orbit; commended by Member World Representative

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Communications Network

 

The unity of the Confederation owes much to the networking of information and communications brought in by the Insights of Terra. This network, called the Cosmic Network (henceforth CosNet), grants each system in the Confederation access to the limitless knowledge of the Preceptor Archives.

Due to the immense size of space, the CosNet is divided into smaller, more local, servers to facilitate the effectiveness of interstellar communications. The levels of servers are as follows:

·        CosNet – intersystem/Confederate-wide (CosNet hosts can be found in strategic locations throughout the confederation. Its centralised point, however, is at the preceptor archives at the Drift.

·        System Server – system-wide, communicated with CosNet hosts directly

·        Local network servers – planetary or region networks with access to system servers for interstellar communications

Access to each network level is limited to recognised authentication identities in the Department of interstellar communications and Arts. Each level of network requires a rating 1-3 access clearance. The clearances have access to the following:

Cosmic Network

1.      Registered Confederate Freeman – restricted access to CosNet actual

2.      Registered Confederate Officer – limited access to CosNet actual

3.      Registered Insights of Terra Preceptor – unlimited access to CosNet actual

System Network

1.      Confederate Spacer Freeman – access to system server

2.      Unassociated Corporations and Organisations Association – access to system server including limited economics and governmental servers

3.      Confederate Corporations and Governmental Association – access to system server, economics and governmental and private servers

Local Network

1.      Visitor Temporary Access –access to Orbital System Relay Server and local server, see local government policy on local of local access

2.      Registered Citizen Access – access to local server, see local government policy on level of access

3.      Governmental Access – access to Orbital System Relay Server, and unlimited access to local server

Each identifier enforces that information goes where it is needed as to not fill the populace with unnecessary information.

What is outlined above is the servers and networks set up by the Insights of Terra, they are the foundations of independent servers and networks at a more local scale, but the security and assurance of correct information is supplied through the CosNet actual.

Insights of Terra cyber security is regarded as the finest in the Confederation with top tier ICE (Intrusion Countermeasures Electronics) software. Any illegal activity flagged on the CosNet forfeits the identification used to deny further intrusion, pinpoint location recorded and filed, and a local law enforcement unit dispatched to investigate immediately upon flagging. This modal of response is regarded highly and is used in local servers if any malicious activity is found.

The Insights of Terra regard the free access of information highly and demand high quality protection protocols to support this view.

·        ([1] An example of access by using a tomato:

·        Local network

·        Tomatoes, myth or fact? Check the system network

·        Tomatoes, the government says it’s impossible

·        Tomatoes are real

·        System network

·        Tomatoes are real

·        Tomatoes are luxury foodstuffs and are desirable on the market

·        Tomatoes R&D

·        Cosmic network:

·        Tomatoes are from the core worlds

·        Tomatoes come from earth

·        Tomatoes come from earth, or more specifically, America, and its uses as a vegetable…)